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Tagging others will automatically share the email with them (without having to forward anything), so they can see your comment and reply to it. You can tag other team members in a comment by typing + their name. You can add private comments for yourself to refer back to them later. □ View pricing Add Private Comments for Yourself to Emails Here are some valuable ways we use Missive at our company to add private annotations and collaborate with other team members. You can use it as a native desktop app on macOS and Microsoft Windows or as a web app in browsers like Chrome, Safari, and Firefox. Missive is an email and chat tool that syncs with email platforms like Google and Outlook to make collaboration easy. How to Easily Comment & Collaborate on Email with Missive Press Enter and reply with your response below the quote block. Paste the text you copied from the original message next to the gray quote block line where your cursor is. Click the Quote button to add a quote block in your email reply. Sign in to your Gmail account, find the email you want to work with, and copy the text from the body of the email you want to reply inline to. Reply to the email without sending it, and your message gets stored in your Drafts. You can also use a draft to add notes for yourself. It usually saves more time to forward the email to team members instead. This causes a lot of wasted time going back and forth. If you don't provide enough details, it may not make much sense to the people you share it with. The Downside: Other team members can't click the link you've added to reference the original email because it lives in your email inbox-not theirs. It's helpful to add a link to the specific Gmail message thread so you can easily open it back up later. Then copy, paste, and send the contents of the email you want to discuss with your team. To do this, click Google Chat in the left sidebar of Gmail to trigger a chat pop-up.Īdd the team member or members you want to collaborate with. You can use Google Chat to collaborate with team members-sort of. The Downside: No text formatting and poor note organization. In it, you can add as many notes as you need. Open the sidebar if it's not already by clicking on the arrow on the left side of the screen.įrom the sidebar, select the Google Keep icon. Open the email in which you want to add a note. Google Keep can be used to add notes to email in Gmail. If you want to collaborate on an email with a team member within Gmail natively, you'll need to forward the email to them or use Google Chat. The Downside: You can't share your Google Tasks with others. Click on it and add notes to yourself in the details area.Ĭlick the mail icon below the task to open up the email you've associated with the note. You'll see a task appear in the sidebar to the right of your email message. Right-click on the email you want to add notes to and select "Add to tasks." You can also click on the email and use the keyboard shortcut ⇧ + T (Shift + T). You can add an email to Google Tasks to leave notes for yourself in the task description area. This can be useful if you need to remember something important about an email thread, or if you want to keep track of something related to the email. Gmail notes are a feature that allows you to save notes and attach them to specific emails. We'll cover four options native to Gmail and one third-party option that makes it easy to add notes, comments for your team, attachments, tasks, and more without going forward or jumping through hoops. There are some workarounds native to Gmail that can help with scenarios when you need to add notes to Gmail or collaborate with others without creating a mess of FW: chains. Gmail doesn't offer this sort of functionality, though. Something like Google Doc comments, but for your Gmail account. What about being able to have a private conversation with another team member in Google Workspace or add Gmail notes on an email a customer sends you without having to forward or blind-copy things? Wouldn't it be great if you could add notes, annotations, memos, and tasks to your emails to give yourself context for when you eventually get back around to responding? We don't always have all the answers and need to check with colleagues to get their input. No matter what system you have for managing your Gmail inbox, we've all received an email from a customer, executive, or direct report that we just can't respond to immediately. Your partner can then post the corresponding transaction in their company, without having to re-enter the data.Ĭhoose the icon, enter Intercompany General Journals, and then choose the related link. With 2022 release wave 1, you can also set up the company to automatically create received intercompany transactions that partners posted in intercompany general journals. When you post an intercompany general journal line in your company, a corresponding journal line is created in your intercompany outbox that you can transfer to your partner. To learn more about the intercompany inbox and outbox, go to Manage the Intercompany Inbox and Outbox. If you do step 5, the sales order goes to your intercompany outbox, where you can send it later. To send the sales order before you post it, choose the Send IC Sales Order action.Make sure the customer is an intercompany partner.Hover over a field to read a short description. Choose New to create a new sales order.Choose the icon, enter Sales Orders, and then choose the related link.The same steps apply to intercompany purchase orders and return orders, and to posted intercompany invoices and credit memos. The following procedure describes how to fill in and send an intercompany sales order. Invoices and credit memos can't be sent until they're posted. You can send sales and purchase orders and return orders before posting. Fill in and send an intercompany sales order Corresponding intercompany general journal lines are then created in the partner company. You don't need to specify accounts, you just choose the the partner company. The same is true for intercompany general journal lines. Your partner can then post the corresponding transaction in their company, without having to re-enter the data.įor sales and purchase documents, the intercompany partner code on the customer or vendor ensures that all orders and invoices for transactions between the partners produce corresponding documents in the partner companies. You transfer the line from your outbox to your partner. When you post an intercompany document or journal line in your company, a corresponding document or journal line is created in your intercompany outbox. To learn more about setting up intercompany bank accounts, go to Specify the bank accounts to use for intercompany partners. You can post transactions to G/L accounts, and if you've set up intercompany bank accounts you can also post bank-to-bank transactions. Use intercompany documents or journals to post transactions with your intercompany partners. (Requires 88.5 MB space to install)Īnthro Templates - Just the PSD templates needed to make new anthro and regular ponies. (New packs of ponies will be posted here)Ĭhangelings - Pack Preview - Adds custom changeling textures for the horse genitals models (both male and female) the SFM community has along with alternative default textures for Changelings and Chrysalis. If asked to override if upgrading or downgrading between the versions, you should be able to say yes to all without issue. Note: Every version of the pack includes some necessary textures. The entire texture pack in all its glory. (Requires 9.68 GB space to install)įull - The full monty. Variants - All of the variant/alternative color textures only, includes color changing nails/genitals/pony mouth/horn textures. (Requires 2.92 GB space to install) - The pack here on SFMLab How To Use: Check out the readme image guides included with each download.īasic - Just default (pony outline color) textures only. Want to see these textures in action? Check out Phantim's Anthro SFM art.įor a full list of ponies supported by the pack: Click Here The Daz models by Lord Aardvark have been becoming more popular as of late, and it is my hope that with this pack they can become more accessible to those who would like to get into anthro pony SFMing and to existing Pony SFMer's looking for new human models for some variety. Requires: Requires: Source Filmmaker, a Daz based human model from Lord Aardvark, and pony models to headhack with.Īfter a few months of working on this pack, here it is - Red's Daz Texture Pack. “Every game had to come to Nintendo to be reviewed and bug tested – whether it was a licensee’s game or Nintendo’s game-and one of the agreements was that Nintendo Power would have first access, from the time the game came through the door,” says the founding Editor-in-Chief of Nintendo Power Gail Tilden in an 2013 interview with Complex. The magazine regularly featured interviews with game creators, sneak peeks at upcoming releases, and a close relationship with Nintendo that gave the magazine unparalleled access to cheat codes. Nintendo Power reached a paid subscriber base of over a 1.5 million people five months after its first issue in 1988. “Those were a gold mine!” Hansen says, “and to get the cheat code to a game like Sonic the Hedgehog, allowing you to level-jump, only a month after the game came out, that was so exciting.” 1 source for cheats were found in the pages of magazines like Nintendo Power and Tips and Tricks. Internet Archiveīefore the rise of message boards, gaming websites, and extremely detailed subreddits, a gamer’s No. The first issue of Nintendo Power, published in July/August 1988. “It even worked in the arcade version of Contra, so you could really be that cool gamer who had people watching you play with 30 lives.”īecause of the Konami Code, gamers now had a thirst for hacks-and the world of cheat codes was about to explode. “That’s the game and code that really stands out to me,” says Hansen. This finger-tapped formula also powered up Castlevania (50 lives), enhanced Teenage Mutant Ninja Turtles (giving characters silly noises as they walk), and famously altered Contra (30 lives). The Konami Code, named after the game’s publisher, lived on far beyond just Gradius. Tapping in this code after pressing start (one-player mode only) would give the player’s ship all the power-ups, making the game immensely easier. This seemingly small piece of code would become seared into the minds of early gamers: up, up, down, down, left, right, left, right, B, A, start. So he created a code that was easy to remember so he could breeze through the tough spots. In the early 80s, a video game called Gradius was in the process of being ported to ultra-popular NES, and the game's developer, Kazuhisa Hashimoto, realized the game was too difficult during its debugging phase-so difficult that Hashimoto couldn’t even beat the levels himself. Historically, the way to do this was to “PEEK” into a section of the code in memory, then “POKE” it with an alternate value before loading the game. So to alter those settings, a player needed to change the variables in the game code. During gameplay, those variables will change depending on how well-or how poorly-you’re playing. Among the many lines of code in a game, there are variables that indicate the amount of lives the game character has, how much energy is available, and hundreds of other attributes. These first cheat codes were known as POKE statements, a technique to reverse-engineer game code. “Also, maybe unintentionally, they can make games more accessible to inexperienced gamers.” "Cheat codes help with testing and iterating a game until it’s just right," Renne Gittins, indie game developer and executive director of the International Game Developers Association, told Popular Mechanics. But once a game was finished, it was easier for developers to just leave in their little hacks instead of manually pulling them out of the source code. In the early years of the gaming industry, developers baked cheat codes into games as a way to jump from level to level while beta-testing, Dustin Hansen, author of Game On!, told Popular Mechanics. Science & Society Picture Library // Getty ImagesĮarly cheat codes weren't really cheat codes at all-they were developer tools. The ZX Spectrum, one of the earliest home consoles and home of many POKE cheats. We will send you an invoice for the price (including VAT) and you should pay in GBP. You further agree to promptly update account and payment information.įor the services that require license to access, we will give you a quote of the pricing for access, once it is confirmed, you agree to pay the prices in effect for your purchases. You agree to provide current, complete, and accurate purchase and account information for all purchases made via the Site. You may be required to purchase or pay a fee to access some of our services. If you provide any information that is untrue, inaccurate, not current, or incomplete, we have the right to suspend or terminate your account and refuse any and all current or future use of the Site (or any portion thereof). 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